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Finally Finished My Modelling


PaRtZ

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its taken me quite a while but for a first go im pretty damn impressed. the guys got near enough full articulation just no hands or feet lol. Ill get some vids up of some bunnyhops + sidehops soon. but for now i thought I'd share it eyeing up a move....on a square moon ;)

before anyone asks no i wont share the file, make your own :P

EDIT: yeah sorry about the helmet thing too :(

Edited by PaRtZ
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That's really impressive. Getting the riders position right couldn't have been easy.

Do the bike properly in detail, add spokes etc. They're actually not that difficult to do. You just need to set 4 spokes at different angles and copy them 8 or 9 times.

Here's my attempt from a few years ago, made in 3DS

post-7934-1179350613_thumb.jpgpost-7934-1179350634_thumb.jpg

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good stuff (Y)

gimme a pm and I'll point you at some nice tutorials on the character modelling & rigging front if you like - getting the correct deformation around joints is (to put it mildy) a cunting nightmare and will literally take years to figure out for yourself.

is this Maya? I can't remember what you're using - the same principles apply across the board.

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yeah its maya unlimited :)

its definitly not supposed to be a production quality thing by all means. I just wanted to teach myself the basics and tell myself its possible so that soon (as you say inur) ill do a better bike and better person :) might even use nurbs instead of polys :P

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That's really impressive. Getting the riders position right couldn't have been easy.

Do the bike properly in detail, add spokes etc. They're actually not that difficult to do. You just need to set 4 spokes at different angles and copy them 8 or 9 times.

Here's my attempt from a few years ago, made in 3DS

post-7934-1179350613_thumb.jpgpost-7934-1179350634_thumb.jpg

i had a go at that...much harder tham it sounds using PROdesktop!

here are the results :S

post-13468-1179422209_thumb.jpg

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might even use nurbs instead of polys :P

don't bother - NURBS are overcomplicated, hard to manage, slow, outdated and ultimately pointless.

Subdivided polys have all the advantages of NURBS and none of the hassle. The only people who will argue with that are people who don't know how to use subdivided polys properly - I can use both and I almost never use NURBS anymore.

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