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Geometry (sp?)


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Hey Guys, i've been into trials for a little while now but still dont really understand how geometry affects the ride of a bike.

For instance what effect does the rise on the stem have on the bike and the bb height, how does that effect the ride?

Any help would be awesome, dont leave out anything because its obvious, im dumb :-

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Hi there

The geometry is all to do with the design of the frame e.g. Gu's have a 60mm+ bb. this means that ur actually riding 60mm higher than on any other frames :S Also geometry is to do with the length from the bb to the headset and the length from the drop outs to the bb. e.i. have a longer rear end etc... I dont fully onderstand it but it doesnt really bother me. I just think of it as if i ride a frame and it feels nice its got good geometry :P Hehehe..

Cheers joe :sleeping:

Edited by joe_eyre
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actually riding 60mm higher than on any other frames

Cheers joe :sleeping:

as far as i understand it, it is 60mm from the floor to the centre of the bb shell when the frame and forks are sat upright.

if it was like you said it the gu would have a 11111111110000010001010001mm bb rise because you would have to add on the height of each frame that came out bb rise :)

Edited by Gavyn L
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as far as i understand it, it is 60mm from the floor to the centre of the bb shell when the frame and forks are sat upright.

You're right as long as the frame and forks don't have any wheels in. I don't quite know if this is what you're getting at but bb rise is how much higher the bb shell is than the imaginary line between the front and rear axles.

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Yeah bb rise is from the imaginary line between youre axles, or very real line if you stick a long ruler from one to the other. BB rise will also make the bike feel more responsive on the back wheel but can be almost cancelled out with longer chainstays to make the bike feel relatively normal.

The headtube angle defines how responsive the front end is and a slacker angle will give a longer wheel base but will make turning slower so on a trials bike a slack head angle is good on a jump bike a tighter angle is needed for faster response between jumps.

The length of your chainstays defines how the bike will pull onto the back wheel. For example shorter stays will allow the bike to leift easier and will generally make it feel more flickable where as longer chainstays will make it feel slower and hard to bunnyhop.

The length of your seat-tube obviously gives you more or less clearance for sidehops.

The length of the toptube will give a longer or shorter cockpit so will make the bike more suitable for taller or shorter people.

As far as i'm aware thats all correct.

hope it helps

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  • 4 weeks later...

a bike is just a big lever with an idiot on it. Anything you do to improve one thing will negatively affect something else.

ie.

short back end means less weight on the front end which means the front comes up easier but the bike is more inclined to loop out underneath you

steep headtube angle means quick steering but the bike is less stable- particularly at speed

high BB means that when you're on the backwheel your weight is more centered over the pivot (rear hub) - meaning its easy to stay on the back - the bad side is that your weight is higher up which makes the bike more unstable when not on the back

short front end makes the bike more spinny and easier to lift but you lose leverage and the bike is less stable

if we're talking stock there's all sorts of weird shapes and sizes going around but with mods I think im safe in saying most (not all) conform to this sort of arrangement...

wheelbase: 1000-1030 ish mm (according to the manufacturers - not real life obviously)

headangle: 72 ish whatsits

chainstays: 360 ish mm

bb rise : 50 ish mm

the only real factor to consider with a mod is how long you like it

if you want a decent illustration in real life, compare the geometry on a flatland bmx with the geometry on a dirt jumper and think about what they're used for.

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