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Craig Lee Scott - Biketrial Street Game By G


G_!

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after 2 days of playing ive managed to do sections in 16 falls :) very happy with that. managed to get to the second last level on 3 then kept f**king up the tap.

very excited for V2

hint: putting the game in low quality makes it easier. and everyone struggling with taps, if you tap the right button on the run up instead of holding it, it makes life alot easier

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after 2 days of playing ive managed to do sections in 16 falls :) very happy with that. managed to get to the second last level on 3 then kept f**king up the tap.

very excited for V2

hint: putting the game in low quality makes it easier. and everyone struggling with taps, if you tap the right button on the run up instead of holding it, it makes life alot easier

:) well done

thanks to everybody, really i was a bit worried about if this could be a bored game, but i see everybody is playing and enjoying it, that's a great recompense for me :), the next game will be available in a few months, that will be massive :) more riders, more bikes, more moves, more sections....and maybe not programation falls >_<

Tomorrow i'll post here a video with the new move i'm working :) front to back (up to front from the floor to the wall putting first the front wheel braking and changing to the rear wheel..) thats more easy that Taps and looks amazing =)

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Should put Danny Macaskill in the next one, the B key could be to do a 360 hop and he is incapable of doing sidehops :P

Edit: I am just joking, please don't point out that he has been filmed doing a few sidehops and turn this into a street vs TGS argument.

Edited by bikeperson45
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congratulations on officially ruining any chances i have of completing coursework on time

brilliant game but more riders, spots, moves and lets have some 26" bikes in there :)

oh and a way to save progress and unlocked bikes

good effort though !!! love it

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thanks :)

here you can see the new movement i made, that is in the same way of tap, just press up key at the end not right. It's a bit more easy that taps :) this will be available for the next game =)

what's exactly the name of it?

edit: ok, front to back. thanks david :)

youtube video:

http://www.youtube.com/watch?v=Cr3_kWxnm9U

Edited by G_!
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thanks :)

here you can see the new movement i made, that is in the same way of tap, just press up key at the end not right. It's a bit more easy that taps :) this will be available for the next game =)

what's exactly the name of it?

edit: ok, front to back. thanks david :)

http://www.youtube.com/watch?v=Cr3_kWxnm9U

for a minute there i thought it was made in paint :L

looks awesome though (Y)

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It'd be cool to see more locations in it aswell, if wanted i could send a few pics of good riding spots in Ness for V2 :P

And it would be wicked if you made a bit in it the exact same as barrow farm if you can get pics of that.And is natural riding possible for the next game? rocks an that.

Tis a sick game though, gonna go play it haha.

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I don't know if this is a coincidence but you've caught CLS's sidehop style pretty much perfectly.

haha =)

New move looks good not sure if people will stop tapping though with tht move lookin easier !!!!!!

i think the people will prefer to do front back, anyway you will can choose, not only tap or frontback..also front back to static(from rear wheel), this is the new move i'll make in the next days but i'll dont show it atm :)

It'd be cool to see more locations in it aswell, if wanted i could send a few pics of good riding spots in Ness for V2 :P

And it would be wicked if you made a bit in it the exact same as barrow farm if you can get pics of that.And is natural riding possible for the next game? rocks an that.

Tis a sick game though, gonna go play it haha.

i don't know Ness, i prefer to draw cities where i was. about natural sections...maybe, but not in the forest because that's sick to draw xd

Edited by G_!
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so addicting, nicely done.

had a pretty mad glitch mind, on one of the barcelona sections i went to do a tap, and he stopped....then just rose slowly to the top of the screen...

was pretty funny to be honest

but otherwise i love it, congrats, it is so good

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Managed to get the taps :P

pretty easy once you get the hang of them

Untill you get to level 3 on sections >_<

EDIT: Haha just tried doing the tap on level 3 on sections and did it straight away, It has gave me problems in the past though :D

Edited by F.N.G
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Amazing game.

Would there be any chance of you making a hook technique

i dont know, that looks hard :P, but i've done a new movement, u can see the video in the 3º page of this post :)

so addicting, nicely done.

had a pretty mad glitch mind, on one of the barcelona sections i went to do a tap, and he stopped....then just rose slowly to the top of the screen...

was pretty funny to be honest

but otherwise i love it, congrats, it is so good

hahahah the people is finding programation falls i've never seen >_<

i'm working for to repair it :)

What did you use to create the game G?

I'd like a go at it myself :P

i use Macromedia Flash, that's good for animation too =)

i show a bit of the programation... the total is 1401 lines like this, all writted by me...and more in other stuff, here only a bit

onClipEvent (keyDown) {

if (_root.caida == 0){

if (Key.getCode() == 37) {

// izquierda (freno, botaratras,iratras)

if (_root.saltardelado == 1) {

_root.rider._rotation -= 3;

_root.estabilizar = 0;

}

if (_root.caballito == 1) {

_root.rider._x -= 2;

_root.rider.bici.ruedadel._rotation -= 5;

_root.rider.bici.ruedatras._rotation -= 5;

}

if (_root.caballito == 4) {

if (_root.gravedad == 0) {

_root.rider._x -= 4;

_root.rider._y -= 3;

_root.rider.piloto._y -= 2;

// //////

_root.rider.pierna._y -= 2;

_root.rider.piloto.cuerpo._rotation -= 5;

_root.rider.bici._rotation -= 4;

_root.estabilizarcaballito = 0;

_root.gravedad = 1;

_root.rider.bici.ruedatras._rotation -= 6;

_root.contcab = 0;

}

}

if (_root.caballito == 0) {

if (_root.sidehop == 0) {

if (_root.contavanzar>6) {

_root.contavanzar -= 10;

}

if (_root.botar == 0) {

if(_root.tapfront==0){

_root.gravedad = 1;

_root.rider._x -= 6;

_root.rider.bici.ruedadel._rotation -= 5;

_root.rider.bici.ruedatras._rotation -= 5;

if (_root.avanzarbiela == 0) {

_root.caballito = 1;

}

}

}

}

}

}

if (Key.getCode() == 39) {

// derecha (avanzar,tirondfrenteacab)

if (_root.saltardelado == 1) {

_root.rider._rotation += 3;

_root.estabilizar = 0;

}

if (_root.contsubir>0) {

_root.subir = 6;

_root.contsubir = 0;

_root.gravedad = 0;

}

if (_root.caballito == 4) {

if (_root.contpot == 0) {

if (_root.sidehop == 0) {

_root.contpot += 10;

_root.gap = 1;

_root.side = 0;

_root.contcab = 0;

}

}

}

if (_root.caballito == 0) {

if (_root.botar == 0) {

if (_root.sidehop == 0) {

if(_root.tapfront==0){

_root.contavanzar += 3;

_root.avanzarbiela = 1;

_root.estabilizar = 0;

}

}

}

}

}

if (Key.getCode() == 77) {

// m

if (_root.avanzarbiela == 0) {

if (_root.caballito == 0) {

if (_root.botar == 0) {

if (_root.gap == 0) {

if (_root.sidehop == 0) {

if(_root.tapfront==0){

_root.saltardelado = 1;

_root.rider._y -= 2;

}

}

}

}

}

}

}

onClipEvent (enterFrame) {

if (_root.sidehop == 2) {

_root.estabilizar = 0;

_root.rider.bici.biela._rotation -= 1;

_root.rider.piloto.cuerpo._y += 10;

_root.rider.piloto.cuerpo._x -= 3.4;

_root.rider.piloto.cuerpo._rotation -= 1;

_root.rider.piloto.antepiernader._rotation -= 21;

_root.rider.piloto.antepiernader._y += 2;

_root.rider.piloto.antepiernader._x += 2.3;

_root.rider.piloto.antepiernaiz._rotation -= 26;

_root.rider.piloto.antepiernaiz._y += 3;

_root.rider.piloto.antepiernaiz._x += 2.5;

_root.rider.pierna._rotation += 2;

_root.rider.pierna._y += 0.5;

_root.rider.piloto.piernader._y += 0.1;

_root.rider.piloto.piernader._rotation -= 2.5;

_root.rider.piloto.piernader._x -= 0.6;

_root.rider.piloto.brazoiz._rotation -= 21;

_root.rider.piloto.brazoder._rotation -= 13.4;

_root.rider.piloto.brazoder._y += 6;

_root.rider.piloto.brazoder._x -= 0.2;

_root.rider.piloto.antebrazoder._rotation -= 18;

_root.rider.piloto.antebrazoder._y += 6;

if (_root.rider.bici.biela._rotation<-2) {

_root.sidehop = 3;

}

if (_root.sidehop == 3) {

_root.rider.bici.biela._rotation += 1;

_root.rider._rotation -= 13.4;

_root.rider._y -= 7;

_root.rider._x -= 6.3;

_root.rider.piloto.cuerpo._y -= 11;

_root.rider.piloto.cuerpo._x += 9;

_root.rider.piloto.brazoiz._rotation += 36;

_root.rider.piloto.brazoder._rotation += 18.8;

_root.rider.piloto.brazoder._y -= 7.8;

_root.rider.piloto.brazoder._x += 1;

_root.rider.piloto.antebrazoder._rotation += 49;

_root.rider.piloto.antebrazoder._y -= 7;

_root.rider.piloto.antebrazoder._x += 1.5;

_root.rider.piloto.antepiernader._rotation += 37;

_root.rider.piloto.antepiernader._x -= 1;

_root.rider.piloto.antepiernader._y += 1;

_root.rider.piloto.antepiernaiz._rotation += 43;

_root.rider.piloto.antepiernaiz._y -= 2;

_root.rider.piloto.antepiernaiz._x -= 1.5;

_root.rider.piloto.piernader._rotation += 8;

_root.rider.piloto.piernader._x += 2.5;

_root.rider.piloto.piernader._y += 2.7;

_root.rider.pierna._rotation += 3.4;

_root.rider.pierna._y -= 2.4;

_root.rider.pierna._x -= 1.3;

if (_root.rider.bici.biela._rotation>-1) {

_root.sidehop = 4;

}}

Edited by G_!
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had a pretty mad glitch mind, on one of the barcelona sections i went to do a tap, and he stopped....then just rose slowly to the top of the screen...

was pretty funny to be honest

i found that too. i was thinkin craig lee scott aint half good at taps :lol:

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