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Supercollider


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I know it's a MASSIVE longshot, but just in case...

I'm pretty much only just started out, but I've hit quite a few snags.

Looked for ages online to no avail, and battled with the help files for hours, but I need someone to "humanize" them :P

Would any users be able to give me a bit of direction please?

If you know any other function-based language, I guess you'd still be able to shed some light.

Thanks, though I'm not hopeful. :giggle:

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I've got a friend who's heavily into this approach of sound production. Want me to ask him if it's okay for you to contact him? He's pretty tech with it all so I'm sure he'd be able to advise you. He also loves talking about it. May take a few days to get contact sorted though. He's often too engrossed in making strange instruments interact with his computer to check his email.

Edited by Ben Rowlands
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I've got a friend who's heavily into this approach of sound production. Want me to ask him if it's okay for you to contact him? He's pretty tech with it all so I'm sure he'd be able to advise you. He also loves talking about it. May take a few days to get contact sorted though. He's often too engrossed in making strange instruments interact with his computer to check his email.

...

I would be - once again - forever in your debt, if you could arrange that.

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Clap, I tried that.

'SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition.'

A program language for making music doesn't really make sense to me... So you write a load of code like HTML or actionscript, and then play that? Why?

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Clap, I tried that.

'SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition.'

A program language for making music doesn't really make sense to me... So you write a load of code like HTML or actionscript, and then play that? Why?

Why to remove all remaining artisticness from music, of course!

It's very powerful for creating sounds, which you can ReWire in to stuff.

Also very good at getting certain parameters of... whatever you damn well want to be generated randomly, or in a certain fashion, or from a pattern...

It's as powerful as Terminal is compared to a window-based GUI. Very useful, but only if you want to do things that most users wouldn't. If you just want a basic audio production tool, it's a pain in the arse.

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I used MaxMSP for a few years, I'm not at all Supercollider savvy but if you can't be bothered learning all the complexities off programming Max is a really good tool.

I've used it to create a Multi Effects Guitar Processor which has extra control through a Nintendo Wii Remote and external MIDI controller,

An Interactive Multisensory Installation based around the four seasons which was tested at a school for children with learning difficulties with great results and had massive flexibility for a variety of input devices,

and an interactive etch-a-sketch made using the Phidgets interface kit...

It's pretty versatile and every module has its own help file so its pretty quick to get the hang of.

Definitely worth trying the 30 day trial if nothing else LINK

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I used MaxMSP for a few years, I'm not at all Supercollider savvy but if you can't be bothered learning all the complexities off programming Max is a really good tool.

I've used it to create a Multi Effects Guitar Processor which has extra control through a Nintendo Wii Remote and external MIDI controller,

An Interactive Multisensory Installation based around the four seasons which was tested at a school for children with learning difficulties with great results and had massive flexibility for a variety of input devices,

and an interactive etch-a-sketch made using the Phidgets interface kit...

It's pretty versatile and every module has its own help file so its pretty quick to get the hang of.

Definitely worth trying the 30 day trial if nothing else LINK

They sound quite sophisticated examples of what Max can do!

Blimey.

It's next on the list after I've gotten the hang of SC.

Did you ever try out Jitter? Or are you a fellow non-Appler?

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I'll try find some videos of some of the work we did.

The multi-sensory installation was the final piece of university coursework I ever did in which we received a first for. It was a group based project but the majority of putting it all together was done by me.

Jitter was used to process the on screen visuals to create immersion using standard video input and processing it live to make it interactive. We made a DVD to demonstrate how it was made and so on so I'll dig out some footage but its great fun and shows what Max can do.

At the end of the day its all about what you have the time and patience to do. The thing I've just mentioned took 4 months.

Anyway enough of hijacking a supercollider topic with Max :)

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